Sciweavers

1384 search results - page 24 / 277
» Protocol Models of Human-Computer Interaction
Sort
View
94
Voted
CHI
2003
ACM
16 years 2 months ago
Just blink your eyes: a head-free gaze tracking system
We propose a head-free, easy-setup gaze tracking system designed for a gaze-based Human-Computer Interaction. Our system enables the user to interact with the computer soon after ...
Takehiko Ohno, Naoki Mukawa, Shinjiro Kawato
ECIS
2004
15 years 3 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
ACMDIS
2004
ACM
15 years 7 months ago
Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home
This paper presents the development of a lightweight component model that allows user to manage the
Tom Rodden, Andy Crabtree, Terry Hemmings, Boriana...
104
Voted
HRI
2006
ACM
15 years 7 months ago
A model for imitating human reaching movements
We present a model of human-like reaching movements. This model is then used to give a humanoid robot the ability to imitate human reaching motions. It illustrates that having a r...
Micha Hersch, Aude Billard
104
Voted
CHI
2007
ACM
16 years 2 months ago
Keystroke-level model for advanced mobile phone interaction
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into acco...
Paul Holleis, Friederike Otto, Heinrich Hussmann, ...