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» Protocol Models of Human-Computer Interaction
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CHI
2010
ACM
14 years 11 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
HAPTICS
2010
IEEE
14 years 10 months ago
Online Intention Recognition in Computer-Assisted Teleoperation Systems
Limitations of state-of-the-art teleoperation systems can be compensated by using shared-control teleoperation architectures that provide haptic assistance to the human operator. T...
Nikolay Stefanov, Angelika Peer, Martin Buss
CHI
2008
ACM
15 years 10 months ago
E-imci: improving pediatric health care in low-income countries
Every year almost 10 million children die before reaching the age of five despite the fact that two-thirds of these deaths could be prevented by effective low-cost interventions. ...
Brian DeRenzi, Neal Lesh, Tapan S. Parikh, Clayton...
HUC
2009
Springer
15 years 2 months ago
Authenticating ubiquitous services: a study of wireless hotspot access
: © Authenticating Ubiquitous Services: A Study of Wireless Hotspot Access Tim Kindberg, Chris Bevan, Eamonn O'Neill, James Mitchell, Jim Grimmett, Dawn Woodgate HP Laborator...
Tim Kindberg, Chris Bevan, Eamonn O'Neill, James M...
EMISA
2005
Springer
15 years 3 months ago
A Model-Driven Approach for the Rapid Development of E-Negotiation Systems
: Most of today’s e-marketplaces support a single negotiation protocol. The protocol is usually built into the e-marketplace infrastructure, therefore if a new one is introduced ...
Morad Benyoucef, Stefanie Rinderle