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» Protocol Models of Human-Computer Interaction
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CHI
2010
ACM
15 years 4 months ago
Curator: a game with a purpose for collection recommendation
Collection recommender systems suggest groups of items that work well as a whole. The interaction effects between items is an important consideration, but the vast space of possib...
Greg Walsh, Jennifer Golbeck
ACMDIS
2000
ACM
15 years 2 months ago
Rapid Ethnography: Time Deepening Strategies for HCI Field Research
Field research methods are useful in the many aspects of HumanComputer Interaction research, including gathering user requirements, understanding and developing user models, and n...
David R. Millen
EWHCI
1993
15 years 2 months ago
The MSM Framework: A Design Space for Multi-Sensori-Motor Systems
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
Joëlle Coutaz, Laurence Nigay, Daniel Salber
CHI
2007
ACM
15 years 10 months ago
Dynamic detection of novice vs. skilled use without a task model
If applications were able to detect a user's expertise, then software could automatically adapt to better match expertise. Detecting expertise is difficult because a user...
Amy Hurst, Scott E. Hudson, Jennifer Mankoff
CHI
2005
ACM
15 years 10 months ago
Glimpse: a novel input model for multi-level devices
We describe a technique that supports the previewing of navigation, exploration, and editing operations by providing convenient Undo for unsuccessful and/or undesirable actions on...
Clifton Forlines, Chia Shen