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» Protocol Models of Human-Computer Interaction
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PRIMA
2007
Springer
15 years 4 months ago
An Asymmetric Protocol for Argumentation Games in Defeasible Logic
Agent interactions where the agents hold conflicting goals could be modelled as adversarial argumentation games. In many real-life situations (e.g., criminal litigation, consumer ...
Jenny Eriksson Lundström, Guido Governatori, ...
NIME
2001
Springer
191views Music» more  NIME 2001»
15 years 2 months ago
The Accordiatron
The Accordiatron is a new MIDI controller for real-time performance based on the paradigm of a conventional squeeze box or concertina. It translates the gestures of a performer to...
Michael Gurevich
JUCS
2008
115views more  JUCS 2008»
14 years 10 months ago
Capturing Interaction Requirements in a Model Transformation Technology Based on MDA
: Currently, many models are used to capture functional software requirements. However, the Software Engineering community has faded interaction requirements into the background, d...
José Ignacio Panach, Sergio España, ...
GIS
2008
ACM
15 years 11 months ago
Charting new ground: modeling user behavior in interactive geovisualization
Geovisualization has traditionally played a critical role in analysis and decision-making, but recent developments have also brought a revolution in widespread online access to ge...
David C. Wilson, Heather Richter Lipford, Erin Car...
CHI
2004
ACM
15 years 10 months ago
Examining the robustness of sensor-based statistical models of human interruptibility
Current systems often create socially awkward interruptions or unduly demand attention because they have no way of knowing if a person is busy and should not be interrupted. Previ...
James Fogarty, Scott E. Hudson, Jennifer Lai