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153
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MHCI
2005
Springer
15 years 10 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
143
Voted
SPATIALCOGNITION
1998
Springer
15 years 9 months ago
Human Place Learning in a Computer Generated Arena
We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
162
Voted
ECAI
2000
Springer
15 years 8 months ago
Learning Efficiently with Neural Networks: A Theoretical Comparison between Structured and Flat Representations
Abstract. We are interested in the relationship between learning efficiency and representation in the case of supervised neural networks for pattern classification trained by conti...
Marco Gori, Paolo Frasconi, Alessandro Sperduti
CN
2010
110views more  CN 2010»
15 years 5 months ago
End-to-end quality of service seen by applications: A statistical learning approach
The focus of this work is on the estimation of quality of service (QoS) parameters seen by an application. Our proposal is based on end-to-end active measurements and statistical ...
Pablo Belzarena, Laura Aspirot
IJCSA
2008
96views more  IJCSA 2008»
15 years 5 months ago
Integration of Educational Specifications and Standards to Support Adaptive Learning Scenarios in ADAPTAPlan
ADAPTAPlan project provides dynamic assistance for reducing authors' effort in developing instructional design tasks using user modelling, planning and machine learning techn...
Silvia Baldiris, Olga C. Santos, Carmen Barrera, J...