Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
Spoken Language Understanding aims at mapping a natural language spoken sentence into a semantic representation. In the last decade two main approaches have been pursued: generati...
Marco Dinarelli, Alessandro Moschitti, Giuseppe Ri...
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Abstract. Binocular information about the structure of a scene is contained in the relative positions of corresponding points in the two views. If the eyes rotate, in order to fix...
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...