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SAC
2009
ACM
15 years 5 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
117
Voted
ICCBR
2001
Springer
15 years 5 months ago
Meta-case-Based Reasoning: Using Functional Models to Adapt Case-Based Agents
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
J. William Murdock, Ashok K. Goel
146
Voted
CADE
1998
Springer
15 years 5 months ago
System Description: card TAP: The First Theorem Prover on a Smart Card
Abstract. We present the first implementation of a theorem prover running on a smart card. The prover is written in Java and implements a dual tableau calculus. Due to the limited ...
Rajeev Goré, Joachim Posegga, Andrew Slater...
121
Voted
SI3D
1992
ACM
15 years 5 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
170
Voted
LBM
2007
15 years 2 months ago
Decentralised Clinical Guidelines Modelling with Lightweight Coordination Calculus
Background: Clinical protocols and guidelines have been considered as a major means to ensure that cost-effective services are provided at the point of care. Recently, the comput...
Bo Hu, Srinandan Dasmahapatra, David Robertson, Pa...