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FDG
2009
ACM
15 years 4 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
IPPS
1997
IEEE
15 years 2 months ago
Design and Implementation of Virtual Memory-Mapped Communication on Myrinet
This paper describes the design and implementation of the virtual memory-mapped communicationmodel (VMMC) on a Myrinet network of PCI-based PCs. VMMC has been designed and impleme...
Cezary Dubnicki, Angelos Bilas, Kai Li
MABS
2004
Springer
15 years 3 months ago
Smooth Scaling Ahead: Progressive MAS Simulation from Single PCs to Grids
The emerging ”Computational Grid” infrastructure poses many new opportunities for the developing science of large scale multiagent simulation. The ability to migrate agent expe...
Les Gasser, Kelvin Kakugawa, Brant Chee, Marc Este...
HPDC
2012
IEEE
13 years 8 days ago
VNET/P: bridging the cloud and high performance computing through fast overlay networking
networking with a layer 2 abstraction provides a powerful model for virtualized wide-area distributed computing resources, including for high performance computing (HPC) on collec...
Lei Xia, Zheng Cui, John R. Lange, Yuan Tang, Pete...
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SIGMETRICS
2008
ACM
159views Hardware» more  SIGMETRICS 2008»
14 years 9 months ago
Weighted fair sharing for dynamic virtual clusters
In a shared server infrastructure, a scheduler controls how quantities of resources are shared over time in a fair manner across multiple, competing consumers. It should support w...
Laura E. Grit, Jeffrey S. Chase