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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
PVM
1997
Springer
15 years 1 months ago
Message-Passing Program Development by Ensemble
We present Ensemble, a message-passing implementation methodology, applied to PVM. Ensemble overcomes problems and complexities in developing applications in messagepassing enviro...
John Yiannis Cotronis
ESCIENCE
2006
IEEE
15 years 3 months ago
Practical Fault-Tolerant Framework for eScience Infrastructure
Many areas of science currently use computing resources as a important part of their research, and many research groups adopt cluster architecture to use them efficiently and mana...
Hyuck Han, Jai Wug Kim, Jongpil Lee, Youngjin Yu, ...
ACSC
2004
IEEE
15 years 1 months ago
Kerberos Assisted Authentication in Mobile Ad-hoc Networks
An ad-hoc network comprises mobile nodes that cooperate with each other using wireless connections to route both data and control packets within the network. As the low transmissi...
Asad Amir Pirzada, Chris McDonald
WWW
2005
ACM
15 years 10 months ago
WebPod: persistent Web browsing sessions with pocketable storage devices
We present WebPod, a portable system that enables mobile users to use the same persistent, personalized web browsing session on any Internet-enabled device. No matter what compute...
Shaya Potter, Jason Nieh