Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Adaptive software systems are intended to modify their appearance, performance or functionality to the needs and preferences of different users. A key bottleneck in building effec...
We present the design, implementation and evaluation of an open programmable mobile network based on distributed object technology called mobiware that dynamically exploits the in...
Andrew T. Campbell, Michael E. Kounavis, Raymond R...
Recently, Chen et al. proposed a method for compressing color-quantized images that is based on a binary tree representation of colors and on context-based arithmetic coding with ...