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» Providing Service Continuity in Ad Hoc Networks
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NETGAMES
2005
ACM
15 years 7 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
92
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AAAI
2006
15 years 3 months ago
Local Negotiation in Cellular Networks: From Theory to Practice
This paper describes a novel negotiation protocol for cellular networks, which intelligently improves the performance of the network. Our proposed reactive mechanism enables the d...
Raz Lin, Daphna Dor-Shifer, Sarit Kraus, David Sar...
FTDCS
2004
IEEE
15 years 5 months ago
An Architectural View of the Entities Required for Execution of Task in Pervasive Space
Aimed to provide computation ubiquitously, pervasive computing is perceived as a means to provide an user the transparency of anywhere, anyplace, anytime computing. Pervasive comp...
K. Kalapriya, S. K. Nandy, V. Satish, R. Uma Mahes...
PERCOM
2005
ACM
16 years 1 months ago
TinyLIME: Bridging Mobile and Sensor Networks through Middleware
In the rapidly developing field of sensor networks, bridging the gap between the applications and the hardware presents a major challenge. Although middleware is one solution, it ...
Carlo Curino, Matteo Giani, Marco Giorgetta, Aless...
BROADNETS
2005
IEEE
15 years 7 months ago
Network selection using fuzzy logic
—The peer-to-peer technology offers many advantages, but at the same time, it poses many novel challenges for the research community. Modern peer-to-peer systems are characterize...
Shubha Kher, Arun K. Somani, Rohit Gupta