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79
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CORR
2010
Springer
188views Education» more  CORR 2010»
14 years 9 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
ENTCS
2007
178views more  ENTCS 2007»
14 years 9 months ago
Recent Advances in Real-Time Maude
This paper gives an overview of recent advances in Real-Time Maude. Real-Time Maude extends the Maude rewriting logic tool to support formal specification and analysis of object-...
Peter Csaba Ölveczky, José Meseguer
JCST
2007
151views more  JCST 2007»
14 years 9 months ago
Indexing Future Trajectories of Moving Objects in a Constrained Network
Abstract Advances in wireless sensor networks and positioning technologies enable new applications monitoring moving objects. Some of these applications, such as traffic managemen...
Ji-Dong Chen, Xiao-Feng Meng
71
Voted
TVLSI
2008
110views more  TVLSI 2008»
14 years 9 months ago
Thermal Switching Error Versus Delay Tradeoffs in Clocked QCA Circuits
Abstract--The quantum-dot cellular automata (QCA) model offers a novel nano-domain computing architecture by mapping the intended logic onto the lowest energy configuration of a co...
Sanjukta Bhanja, Sudeep Sarkar
103
Voted
CORR
2004
Springer
137views Education» more  CORR 2004»
14 years 9 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard