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» Puzzle-Based Learning for Engineering and Computer Science
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ACMSE
2008
ACM
14 years 11 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
WSC
1998
14 years 11 months ago
Simulation Based Construction Management Learning System
Incorporation into construction engineering and management curricula of tasks that improve the abilities of students to manage the complex dynamics, pressures, and demands of cons...
Anil Sawhney, André Mund
HUC
1999
Springer
15 years 1 months ago
The Children's Machines: Handheld and Wearable Computers Too
In this paper we describe the material of a construction kit designed to allow children to build their own handheld and wearable devices to meet their interests and passions. Child...
Bakhtiar Mikhak, Fred Martin, Mitchel Resnick, Rob...
DIS
2008
Springer
14 years 11 months ago
Active Learning for High Throughput Screening
Abstract. An important task in many scientific and engineering disciplines is to set up experiments with the goal of finding the best instances (substances, compositions, designs) ...
Kurt De Grave, Jan Ramon, Luc De Raedt
DNA
2000
Springer
132views Bioinformatics» more  DNA 2000»
15 years 1 months ago
Engineered Communications for Microbial Robotics
Multicellular organisms create complex patterned structures from identical, unreliable components. Learning how to engineer such robust behavior is important to both an improved un...
Ron Weiss, Thomas F. Knight Jr.