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» Puzzle-Based Learning for Engineering and Computer Science
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FOCS
2002
IEEE
15 years 2 months ago
Learning Intersections and Thresholds of Halfspaces
We give the first polynomial time algorithm to learn any function of a constant number of halfspaces under the uniform distribution on the Boolean hypercube to within any constan...
Adam Klivans, Ryan O'Donnell, Rocco A. Servedio
EDUTAINMENT
2009
Springer
15 years 4 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ICSE
2008
IEEE-ACM
15 years 10 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss

Presentation
413views
15 years 9 months ago
Digital Imaging and Communications in Medicine (DICOM)
DICOM WORLD, is your main website for learning, speaking, and discussing DICOM. This includes but not limited to DICOM, PACS, Radiology, DICOM related software, DICOM related devic...
Essa Islam
ACE
2004
222views Education» more  ACE 2004»
14 years 11 months ago
Learning about Software Development - Should Programming Always Come First?
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Margaret Hamilton, Liz Haywood