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» Puzzle-Based Learning for Engineering and Computer Science
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SIGSOFT
2005
ACM
15 years 10 months ago
KenyaEclipse: learning to program in eclipse
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
Robert Chatley, Thomas Timbul
IJCNN
2006
IEEE
15 years 3 months ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
CSEE
1999
Springer
15 years 1 months ago
Replacing a Hospital Information System: An Example of a Real-World Case Study
Real-world case studies are important to complement the academic skills and knowledge acquired by computer science students. In this paper we relate our experiences with a course ...
Klaas Sikkel, Ton A. M. Spil, Rob L. W. van de Weg
JIRS
2007
78views more  JIRS 2007»
14 years 9 months ago
Online-learning and Attention-based Approach to Obstacle Avoidance Using a Range Finder
The problem of developing local reactive obstacle-avoidance behaviors by a mobile robot through online real-time learning is considered. The robot operated in an unknown bounded 2...
Shuqing Zeng, Juyang Weng
ICFP
2010
ACM
14 years 10 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber