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» Puzzle-Based Learning for Engineering and Computer Science
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SIGSOFT
2005
ACM
16 years 6 months ago
KenyaEclipse: learning to program in eclipse
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
Robert Chatley, Thomas Timbul
IJCNN
2006
IEEE
15 years 11 months ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
CSEE
1999
Springer
15 years 9 months ago
Replacing a Hospital Information System: An Example of a Real-World Case Study
Real-world case studies are important to complement the academic skills and knowledge acquired by computer science students. In this paper we relate our experiences with a course ...
Klaas Sikkel, Ton A. M. Spil, Rob L. W. van de Weg
JIRS
2007
78views more  JIRS 2007»
15 years 5 months ago
Online-learning and Attention-based Approach to Obstacle Avoidance Using a Range Finder
The problem of developing local reactive obstacle-avoidance behaviors by a mobile robot through online real-time learning is considered. The robot operated in an unknown bounded 2...
Shuqing Zeng, Juyang Weng
ICFP
2010
ACM
15 years 6 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber