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» Puzzle-Based Learning for Engineering and Computer Science
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SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
15 years 3 months ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way
IUI
2005
ACM
15 years 3 months ago
Adaptive teaching strategy for online learning
Finding the optimal teaching strategy for an individual student is difficult even for an experienced teacher. Identifying and incorporating multiple optimal teaching strategies fo...
Jungsoon P. Yoo, Cen Li, Chrisila C. Pettey
SIGCSE
2009
ACM
119views Education» more  SIGCSE 2009»
15 years 10 months ago
Implications of integrating test-driven development into CS1/CS2 curricula
Many academic and industry professionals have called for more testing in computer science curricula. Test-driven development (TDD) has been proposed as a solution to improve testi...
Chetan Desai, David S. Janzen, John Clements
INDIASE
2009
ACM
15 years 4 months ago
An effective learning environment for teaching problem solving in software architecture
A software architect engages in solving Software Engineering (SE) problems throughout his career. Thus inculcating problem solving skills should be one of the learning objectives ...
Kirti Garg, Vasudeva Varma
SIGCSE
2008
ACM
116views Education» more  SIGCSE 2008»
14 years 9 months ago
Evaluating a breadth-first cs 1 for scientists
This paper presents a thorough evaluation of CS for Scientists, a CS 1 course designed to provide future scientists with an overview of the discipline. The course takes a breadth-...
Zachary Dodds, Ran Libeskind-Hadas, Christine Alva...