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PLDI
1998
ACM
15 years 11 months ago
The Implementation of the Cilk-5 Multithreaded Language
The fth release of the multithreaded language Cilk uses a provably good \work-stealing" scheduling algorithm similar to the rst system, but the language has been completely r...
Matteo Frigo, Charles E. Leiserson, Keith H. Randa...
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ICSE
2010
IEEE-ACM
15 years 8 months ago
Supporting developers with natural language queries
The feature list of modern IDEs is steadily growing and mastering these tools becomes more and more demanding, especially for novice programmers. Despite their remarkable capabili...
Michael Würsch, Giacomo Ghezzi, Gerald Reif, ...
PLDI
2012
ACM
13 years 9 months ago
Design and implementation of sparse global analyses for C-like languages
In this article we present a general method for achieving global static analyzers that are precise, sound, yet also scalable. Our method generalizes the sparse analysis techniques...
Hakjoo Oh, Kihong Heo, Wonchan Lee, Woosuk Lee, Kw...
ICLP
2003
Springer
16 years 16 hour ago
Loop Formulas for Disjunctive Logic Programs
Abstract. We extend Clark’s definition of a completed program and the definition of a loop formula due to Lin and Zhao to disjunctive logic programs. Our main result, generaliz...
Joohyung Lee, Vladimir Lifschitz