Consider a distributed network of n nodes that is connected to a global source of “beats”. All nodes receive the “beats” simultaneously, and operate in lock-step. A scheme ...
Basis functions derived from an undirected graph connecting nearby samples from a Markov decision process (MDP) have proven useful for approximating value functions. The success o...
Abstract: Several approximate policy iteration schemes without value functions, which focus on policy representation using classifiers and address policy learning as a supervis...
Our setting is a Partially Observable Markov Decision Process with continuous state, observation and action spaces. Decisions are based on a Particle Filter for estimating the bel...
Reinforcement learning deals with learning optimal or near optimal policies while interacting with the environment. Application domains with many continuous variables are difficul...