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VISUALIZATION
1999
IEEE
15 years 1 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney
GRAPHICSINTERFACE
2001
14 years 10 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
3DIM
2005
IEEE
15 years 3 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
WSCG
2003
164views more  WSCG 2003»
14 years 10 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
CAD
2000
Springer
14 years 9 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am...