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» Quality and Rigour of Action Research in Information Systems
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KDD
2012
ACM
179views Data Mining» more  KDD 2012»
13 years 1 months ago
Transparent user models for personalization
Personalization is a ubiquitous phenomenon in our daily online experience. While such technology is critical for helping us combat the overload of information we face, in many cas...
Khalid El-Arini, Ulrich Paquet, Ralf Herbrich, Jur...
TABLETOP
2008
IEEE
15 years 5 months ago
Creating malleable interactive surfaces using liquid displacement sensing
We present a new approach for rapidly prototyping multi-touch and object sensing surfaces. It works by liquid displacement inside a malleable projection surface. The system provid...
Otmar Hilliges, David Kim, Shahram Izadi
117
Voted
CGA
2011
14 years 2 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
AVI
2004
15 years 13 days ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
MM
2005
ACM
128views Multimedia» more  MM 2005»
15 years 4 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan