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» Quality of Experience in Communications Ecosystem
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NETGAMES
2006
ACM
15 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
P2P
2005
IEEE
104views Communications» more  P2P 2005»
15 years 3 months ago
Range Queries in Trie-Structured Overlays
Among the open problems in P2P systems, support for non-trivial search predicates, standardized query languages, distributed query processing, query load balancing, and quality of...
Anwitaman Datta, Manfred Hauswirth, Renault John, ...
NETGAMES
2005
ACM
15 years 3 months ago
Packetization interval of haptic media in networked virtual environments
This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic in...
Masaki Fujimoto, Yutaka Ishibashi
MDM
2005
Springer
170views Communications» more  MDM 2005»
15 years 3 months ago
The role of caching and context-awareness in P2P service discovery
Mobile terminals (cellular phones, PDAs, palmtops etc.) emerge as a new class of small-scale, ad-hoc service providers that share data and functionality via mobile web services’...
Christos Doulkeridis, Vassilis Zafeiris, Michalis ...
ATAL
2004
Springer
15 years 3 months ago
Resource Allocation in the Grid Using Reinforcement Learning
One of the main challenges in Grid computing is efficient allocation of resources (CPU-hours, network bandwidth, etc.) to the tasks submitted by users. Due to the lack of centrali...
Aram Galstyan, Karl Czajkowski, Kristina Lerman