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CGF
2004
134views more  CGF 2004»
14 years 9 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
ICIP
2002
IEEE
15 years 11 months ago
Video quality assessment using structural distortion measurement
Objective image/video quality measures play important roles in various image/video processing applications, such as compression, communication, printing, analysis, registration, r...
Zhou Wang, Ligang Lu, Alan C. Bovik
IQ
2001
14 years 11 months ago
Managing Information Quality in Virtual Communities of Practice
This paper examines why the rise of computermediated communication, driven by dramatically lowered cost, creates new structural problems from an information quality standpoint. We...
Andreas Neus
HICSS
2007
IEEE
139views Biometrics» more  HICSS 2007»
15 years 4 months ago
Experiences of Using Pair Programming in an Agile Project
The interest in pair programming (PP) has increased recently, e.g. by the popularization of agile software development. However, many practicalities of PP are poorly understood. W...
Jari Vanhanen, Harri Korpi
CRIWG
2001
14 years 11 months ago
The Virtual Tea Room - Experiences with a New Type of Social Space
This paper focuses on technical, social and psychological aspects of the use of a video wall for communications between two geographically separated halves of a university departm...
Renee Gedge, David Abramson