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COLING
1996
13 years 7 months ago
Communication in large distributed AI Systems for Natural Language Processing
We. are going to describe the design and implementatior, of a connnuniealion system l.or large AI projects, capable of supporting various software components in a heterogeneous ha...
Jan W. Amtrup, Jörg Benra
CN
2006
82views more  CN 2006»
13 years 6 months ago
A cost-minimization algorithm for fast location tracking in mobile wireless networks
Location tracking is one of the most important issues in providing real-time applications over wireless networks due to its effect to quality of service (QoS), such as end-to-end ...
Wenye Wang, Guoliang Xue
CCGRID
2003
IEEE
13 years 11 months ago
Using grid technologies to face medical image analysis challenges
The availability of digital imagers inside hospitals and their ever growing inspection capabilities have established digital medical images as a key component of many pathologies ...
Johan Montagnat, Vincent Breton, Isabelle E. Magni...
NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INFOCOM
2002
IEEE
13 years 11 months ago
Self-Verifying CSFQ
— Recently, a class of solutions including Core-Stateless Fair Queueing (CSFQ), Rainbow Fair Queueing, and Diffserv have been proposed to address the scalability concerns that ha...
Ion Stoica, Hui Zhang, Scott Shenker