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SASO
2009
IEEE
15 years 7 months ago
Self-organizing Bandwidth Sharing in Priority-Based Medium Access
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Stefan Wildermann, Tobias Ziermann, Jürgen Te...
100
Voted
PERVASIVE
2007
Springer
15 years 6 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
PODC
2004
ACM
15 years 5 months ago
Completely fair SFE and coalition-safe cheap talk
Secure function evaluation (SFE) enables a group of players, by themselves, to evaluate a function on private inputs as securely as if a trusted third party had done it for them. ...
Matt Lepinski, Silvio Micali, Chris Peikert, Abhi ...
80
Voted
ICIP
2008
IEEE
15 years 6 months ago
Fairness dynamics in multimedia colluders' social networks
Multimedia social network analysis is a research area with growing importance, in which the social network members share multimedia contents with all different purposes and analyz...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
120
Voted
NETGAMES
2004
ACM
15 years 5 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran