— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
—We consider the problem of ’fair’ scheduling the resources to one of the many mobile stations by a centrally controlled base station (BS). The BS is the only entity taking d...
Veeraruna Kavitha, Eitan Altman, Rachid El Azouzi,...
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...