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» Quantitative Fairness Games
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100
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CEC
2009
IEEE
15 years 7 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
78
Voted
ATAL
2004
Springer
15 years 5 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
91
Voted
ATAL
2008
Springer
15 years 2 months ago
Artificial agents learning human fairness
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Steven de Jong, Karl Tuyls, Katja Verbeeck
76
Voted
INFOCOM
2010
IEEE
14 years 11 months ago
Fair Scheduling in Cellular Systems in the Presence of Noncooperative Mobiles
—We consider the problem of ’fair’ scheduling the resources to one of the many mobile stations by a centrally controlled base station (BS). The BS is the only entity taking d...
Veeraruna Kavitha, Eitan Altman, Rachid El Azouzi,...
114
Voted
JPDC
2008
128views more  JPDC 2008»
15 years 12 days ago
An interference-aware fair scheduling for multicast in wireless mesh networks
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...