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INFOCOM
2012
IEEE
13 years 18 days ago
Uplink soft frequency reuse for self-coexistence of cognitive radio networks operating in white-space spectrum
—Recent advances in cognitive radio (CR) technology have brought about a number of wireless standards that support opportunistic access to available white-space spectrum. Address...
Bo Gao, Jung-Min Park 0001, Yaling Yang
BIRTHDAY
2006
Springer
15 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
INFOCOM
2011
IEEE
14 years 1 months ago
An analytical approach to real-time misbehavior detection in IEEE 802.11 based wireless networks
—The distributed nature of the CSMA/CA based wireless protocols, e.g., the IEEE 802.11 distributed coordinated function (DCF), allows malicious nodes to deliberately manipulate t...
Jin Tang, Yu Cheng, Weihua Zhuang
ASSETS
2006
ACM
15 years 4 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
DIGRA
2003
Springer
15 years 3 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski