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125
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AEI
1999
89views more  AEI 1999»
15 years 3 months ago
The structure of a physical behaviour description facility
Many computer simulations, experimental testing and monitoring of physical systems produce vast amounts of quantitative data. These data have always been assimilated by trained an...
S. Chandra
131
Voted
ICSE
2003
IEEE-ACM
16 years 3 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...
104
Voted
GLOBECOM
2009
IEEE
15 years 10 months ago
Cooperative Strategy by Stackelberg Games under Energy Constraint in Multi-Hop Relay Networks
— This paper presents a cooperative relay strategy with a game-theoretic perspective. In multi-hop networks, each node needs to send traffic via relay nodes, which behave indepe...
Hyukjoon Kwon, HyungJune Lee, John M. Cioffi
173
Voted
INFOCOM
2007
IEEE
15 years 10 months ago
Distributed Relay Selection and Power Control for Multiuser Cooperative Communication Networks Using Buyer/Seller Game
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Beibei Wang, Zhu Han, K. J. Ray Liu
128
Voted
DIGRA
2005
Springer
15 years 9 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe