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AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
95
Voted
CORR
2010
Springer
57views Education» more  CORR 2010»
15 years 3 months ago
A Repeated Game Formulation of Energy-Efficient Decentralized Power Control
Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energyefficiency are considered. Transmitters are assumed to choose freel...
Mael Le Treust, Samson Lasaulce
131
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IJVR
2008
171views more  IJVR 2008»
15 years 3 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
143
Voted
CORR
2007
Springer
111views Education» more  CORR 2007»
15 years 3 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
126
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TROB
2002
127views more  TROB 2002»
15 years 3 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...