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133
Voted
GLOBECOM
2008
IEEE
15 years 10 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
135
Voted
GLOBECOM
2008
IEEE
15 years 10 months ago
A Game Theoretic Framework for Distributed Self-Coexistence Among IEEE 802.22 Networks
—The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate in the under–utilized TV bands by detecting and avoiding primary TV transmis...
Shamik Sengupta, R. Chandramouli, Swastik Brahma, ...
149
Voted
ICC
2008
IEEE
139views Communications» more  ICC 2008»
15 years 10 months ago
Repeated Spectrum Sharing Game with Self-Enforcing Truth-Telling Mechanism
—Dynamic spectrum access has become a promising approach that can coordinate different users’ access to adapt to spectrum dynamics to improve spectrum efficiency. However, use...
Yongle Wu, Beibei Wang, K. J. Ray Liu
123
Voted
ICPADS
2007
IEEE
15 years 10 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
133
Voted
ICCBR
2005
Springer
15 years 9 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen