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101
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CHI
2003
ACM
16 years 4 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
167
Voted
GLOBECOM
2007
IEEE
15 years 10 months ago
Non-Cooperative Power Control for Faded Wireless Ad Hoc Networks
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
Xiaolu Zhang, Meixia Tao, Chun Sum Ng
128
Voted
CIG
2005
IEEE
15 years 9 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini
138
Voted
CIG
2005
IEEE
15 years 9 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
110
Voted
INFOCOM
2005
IEEE
15 years 9 months ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat