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CSL
2010
Springer
15 years 24 days ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
108
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GAMEON
2008
15 years 1 months ago
HACCS: A Hierarchical Approach to Continuum Crowd Simulation
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
Christopher Mitchell Deeb, Xin Li
ACMACE
2007
ACM
15 years 3 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
INFSOF
2007
185views more  INFSOF 2007»
14 years 11 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
DATE
2008
IEEE
197views Hardware» more  DATE 2008»
15 years 6 months ago
Quantitative Productivity Measurement in IC Design
This paper describes ongoing research in the field of quantitative productivity measurement in IC Design and simulation of different scenarios as decision support. Five topics out...
Frank Badstubner, Andreas Vörg