We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
This paper describes ongoing research in the field of quantitative productivity measurement in IC Design and simulation of different scenarios as decision support. Five topics out...