In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
We prove a lower bound for swapping the order of Arthur and Merlin in two-round MerlinArthur games using black-box techniques. Namely, we show that any AM-game requires time (t2 )...
Abstract. In this paper we introduce a model for the simulation of language evolution, which is incorporated in the New Ties project. The New Ties project aims at evolving a cultur...
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...