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17 years 1 months ago
Introduction to Neural Networks for C#
"Introduction to Neural Networks fpr C#, Second Edition, introduces the C# programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures...
Jeff Heaton
AUIC
2006
IEEE
15 years 9 months ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
CIG
2005
IEEE
15 years 9 months ago
Similarity-based Opponent Modelling using Imperfect Domain Theories
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Timo Steffens
136
Voted
TCIAIG
2010
14 years 10 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
149
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GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
15 years 7 months ago
The Baldwin effect under spatial isolation and autonomous reproduction
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
H. L. Peng, J. C. Tay