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121
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CCS
1998
ACM
15 years 5 months ago
Authenticated Group Key Agreement and Friends
Many modern computing environments involve dynamic peer groups. Distributed simulation, multi-user games, conferencing and replicated servers are just a few examples. Given the op...
Giuseppe Ateniese, Michael Steiner, Gene Tsudik
ROBOCUP
1997
Springer
134views Robotics» more  ROBOCUP 1997»
15 years 5 months ago
Co-evolving Soccer Softbot Team Coordination with Genetic Programming
In this paper we explain how we applied genetic programming to behavior-based team coordination in the RoboCup Soccer Server domain. Genetic programming is a promising new method f...
Sean Luke, Charles Hohn, Jonathan Farris, Gary Jac...
91
Voted
HASE
2007
IEEE
15 years 4 months ago
Development of Custom Selling System Using Ad Hoc Networks
Recently, many routing protocols and applications for mobile ad hoc networks have been proposed. However, most of them are tested through the simulation experiments, but are not d...
Masato Asada, Tomoyuki Ohta, Kenji Ishida, Yoshiak...
111
Voted
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 4 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
84
Voted
ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
15 years 4 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...