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106
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CW
2005
IEEE
15 years 2 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
81
Voted
HCI
2007
15 years 2 months ago
Human Communication Based on Icons in Crisis Environments
In recent years, we have developed an icon-based communication interface to represent concepts and ideas. Users can create messages to communicate with others using a spatial arran...
Siska Fitrianie, Dragos Datcu, Léon J. M. R...
89
Voted
LREC
2008
128views Education» more  LREC 2008»
15 years 2 months ago
Emotion Recognition from Speech: Stress Experiment
The goal of this work is to introduce an architecture to automatically detect the amount of stress in the speech signal close to real time. For this an experimental setup to recor...
Stefan Scherer, Hansjörg Hofmann, Malte Lampm...
126
Voted
ALIFE
2006
15 years 26 days ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho
CVGIP
2006
116views more  CVGIP 2006»
15 years 25 days ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner