We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
We present text replays, a method for generating labels that can be used to train classifiers of student behavior. We use this method to label data as to whether students are gamin...
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de ...
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
To simulate adaptive agents with abilities matching those of their real-world counterparts, a natural approach is to incorporate adaptation mechanisms such as classical conditioni...