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FSTTCS
2010
Springer
15 years 1 months ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...
130
Voted
EDM
2008
96views Data Mining» more  EDM 2008»
15 years 5 months ago
Labeling Student Behavior Faster and More Precisely with Text Replays
We present text replays, a method for generating labels that can be used to train classifiers of student behavior. We use this method to label data as to whether students are gamin...
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de ...
TCIAIG
2010
14 years 10 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
140
Voted
P2P
2010
IEEE
280views Communications» more  P2P 2010»
15 years 1 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
128
Voted
ANSS
2006
IEEE
15 years 9 months ago
An Integrative Modelling Approach for Simulation and Analysis of Adaptive Agents
To simulate adaptive agents with abilities matching those of their real-world counterparts, a natural approach is to incorporate adaptation mechanisms such as classical conditioni...
Tibor Bosse, Catholijn M. Jonker, Jan Treur