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ICASSP
2011
IEEE
14 years 10 months ago
Incentive mechanism in wireless multicast
In wireless multicast systems, cooperative multicast has been shown to be effective in dealing with heterogeneous channel conditions and improving the system performance. However,...
Bo Hu, H. Vicky Zhao, Hai Jiang
176
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ISBI
2007
IEEE
16 years 13 days ago
Validation of Optical-Flow for Quantification of Myocardial Deformations on Simulated Rt3d Ultrasound
Quantitative analysis of cardiac motion is of great clinical interest in assessing ventricular function. Real-time 3-D (RT3D) ultrasound transducers provide valuable fourdimension...
Qi Duan, Elsa D. Angelini, Shunichi Homma, Andrew ...
SEKE
2001
Springer
15 years 10 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
157
Voted
CGI
2004
IEEE
15 years 10 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...