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301views
17 years 1 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 9 months ago
Is the Predicted ESS in the Sequential Assessment Game Evolvable?
The Sequential Assessment Game model of animal contests predicts an evolutionarily stable strategy (ESS) that is a sequence of thresholds for giving up. Simulated evolution experim...
Winfried Just, Xiaolu Sun
128
Voted
MM
2000
ACM
160views Multimedia» more  MM 2000»
15 years 8 months ago
A video-based augmented reality golf simulator
Recent advances in augmented reality technology (AR) have opened a tremendous scope of applications. We describe a use of the technology in virtual golf gaming that exemplifies ho...
Alok Govil, Suya You, Ulrich Neumann
112
Voted
ATAL
2007
Springer
15 years 9 months ago
Building coalitions involving agents and humans: reports from agent-based participatory simulations
Agent-based participatory simulations are laboratory experiments designed like agent-based simulations and where humans access the simulation as software agents. This paper descri...
Paul Guyot, Shinichi Honiden
132
Voted
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 4 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...