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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 9 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
152
Voted
CORR
2004
Springer
137views Education» more  CORR 2004»
15 years 3 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
114
Voted
NETGAMES
2004
ACM
15 years 9 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
AAAI
1993
15 years 5 months ago
Numerical Behavior Envelopes for Qualitative Models
Semiquantitative models combine both qualitative and quantitative knowledge within a single semiquantitative qualitative differential equation (SQDE) representation. With current ...
Herbert Kay, Benjamin Kuipers
CHI
2001
ACM
16 years 4 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao