Sciweavers

1299 search results - page 75 / 260
» Quantitative Simulation Games
Sort
View
128
Voted
SIAMCO
2010
128views more  SIAMCO 2010»
14 years 10 months ago
A Class of Self-Interacting Processes with Applications to Games and Reinforced Random Walks
Abstract. This paper studies a class of non-Markovian and nonhomogeneous stochastic processes on a finite state space. Relying on a recent paper by Bena
Michel Benaïm, Olivier Raimond
138
Voted
QEST
2008
IEEE
15 years 10 months ago
ProbDiVinE-MC: Multi-core LTL Model Checker for Probabilistic Systems
We present a new version of PROBDIVINE – a parallel tool for verification of probabilistic systems against properties formulated in linear temporal logic. Unlike the previous r...
Jiri Barnat, Lubos Brim, Ivana Cerná, Milan...
QEST
2008
IEEE
15 years 10 months ago
Automatic Translation of UML Sequence Diagrams into PEPA Models
The UML profile for Modeling and Analysis of Real Time and Embedded systems (MARTE) provides a powerful, standardised framework for the specification of non-functional propertie...
Mirco Tribastone, Stephen Gilmore
89
Voted
DIGRA
2003
Springer
15 years 8 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
108
Voted
IVA
2009
Springer
15 years 10 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...