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116
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ADVAI
2010
110views more  ADVAI 2010»
14 years 10 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
146
Voted
AIIDE
2008
15 years 6 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
136
Voted
CAINE
2008
15 years 5 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
140
Voted
TCIAIG
2010
14 years 10 months ago
The 2009 Simulated Car Racing Championship
In this paper, we overview the 2009 Simulated Car Racing Championship--an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Comput...
Daniele Loiacono, Pier Luca Lanzi, Julian Togelius...
133
Voted
AIIDE
2008
15 years 6 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...