Sciweavers

2661 search results - page 494 / 533
» Quantum Complexity Classes
Sort
View
SBCCI
2006
ACM
139views VLSI» more  SBCCI 2006»
15 years 6 months ago
Infrastructure for dynamic reconfigurable systems: choices and trade-offs
Platform-based design is a method to implement complex SoCs, avoiding chip design from scratch. A promising evolution of platform-based design are MPSoC. Such generic architecture...
Leandro Möller, Rafael Soares, Ewerson Carval...
100
Voted
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
117
Voted
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
103
Voted
CVPR
2010
IEEE
15 years 6 months ago
Latent Hierarchical Structural Learning for Object Detection
We present a latent hierarchical structural learning method for object detection. An object is represented by a mixture of hierarchical tree models where the nodes represent objec...
Leo Zhu, Yuanhao Chen, Antonio Torralba, Alan Yuil...
ACSC
2005
IEEE
15 years 6 months ago
A Two-Pronged Attack on the Dragon of Intractability
One approach to tractably finding a solution to an NP-complete optimisation problem is heuristic, where the solution is inexact but quickly found; another approach is to reduce t...
Stephen Gilmour, Mark Dras