Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Markov random field (MRF) theory provides a basis for modeling contextual constraints in visual processing and interpretation. It enables us to develop optimal vision algorithms sy...
We address the problem of reconstructing the 3-D shape of a Lambertian surface from multiple images acquired as an object rotates under distant and possibly varying illumination. ...