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AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ACMSE
2008
ACM
13 years 8 months ago
Gnutella: integrating performance and security in fully decentralized P2P models
Peer-To-Peer (P2P) systems have made an enormous impact on the Internet, directly affecting its performance and security. The litigation against P2P file sharing has led some desi...
Rossana Motta, Wickus Nienaber, Jon Jenkins
NAACL
2003
13 years 7 months ago
TIPS: A Translingual Information Processing System
Searching online information is increasingly a daily activity for many people. The multilinguality of online content is also increasing (e.g. the proportion of English web users, ...
Yaser Al-Onaizan, Radu Florian, Martin Franz, Hany...
DIMACS
1996
13 years 7 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin
BMCBI
2010
98views more  BMCBI 2010»
13 years 6 months ago
miRMaid: a unified programming interface for microRNA data resources
Background: MicroRNAs (miRNAs) are endogenous small RNAs that play a key role in post-transcriptional regulation of gene expression in animals and plants. The number of known miRN...
Anders Jacobsen, Anders Krogh, Sakari Kauppinen, M...
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