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MOBIHOC
2004
ACM
15 years 10 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
INFOCOM
2005
IEEE
15 years 10 months ago
A QoS-aware AIMD protocol for time-sensitive applications in wired/wireless networks
Abstract— A TCP-friendly Additive Increase and Multiplicative Decrease (AIMD) protocol is proposed to support timesensitive applications in hybrid wired/wireless networks. By ana...
Lin Cai, Xuemin Shen, Jon W. Mark, Jianping Pan
CHI
2009
ACM
16 years 5 months ago
Feed me: motivating newcomer contribution in social network sites
Social networking sites (SNS) are only as good as the content their users share. Therefore, designers of SNS seek to improve the overall user experience by encouraging members to ...
Moira Burke, Cameron Marlow, Thomas M. Lento
SIGCOMM
2009
ACM
15 years 11 months ago
CrossTalk: scalably interconnecting instant messaging networks
We consider the problem of interconnecting a simple type of social network: Instant Messaging services. Today, users are members of various IM communities such as AOL, Yahoo, and ...
Marti A. Motoyama, George Varghese
142
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INFOCOM
2010
IEEE
15 years 3 months ago
P2P Trading in Social Networks: The Value of Staying Connected
—The success of future P2P applications ultimately depends on whether users will contribute their bandwidth, CPU and storage resources to a larger community. In this paper, we pr...
Zhengye Liu, Hao Hu, Yong Liu, Keith W. Ross, Yao ...