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AGENTS
2001
Springer
15 years 9 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
114
Voted
HICSS
2000
IEEE
155views Biometrics» more  HICSS 2000»
15 years 9 months ago
Mining Time Dependency Patterns in Clinical Pathways
Clinical pathways are widely adopted by many large hospitals around the world in order to provide high-quality patient treatment and reduce the length of hospital stay of each pat...
Fu-ren Lin, Shien-chao Chou, Shung-mei Pan, Yao-me...
ICC
2000
IEEE
15 years 9 months ago
Reduced-State BCJR-Type Algorithms
—In this paper, we propose a technique to reduce the number of trellis states in BCJR-type algorithms, i.e., algorithms with a structure similar to that of the well-known algorit...
Giulio Colavolpe, Gian Luigi Ferrari, Riccardo Rah...
CHI
2000
ACM
15 years 9 months ago
Visual similarity of pen gestures
Pen-based user interfaces are becoming ever more popular. Gestures (i.e., marks made with a pen to invoke a command) are a valuable aspect of pen-based UIs, but they also have dra...
Allan Christian Long Jr., James A. Landay, Lawrenc...
CSCW
2000
ACM
15 years 9 months ago
Explaining collaborative filtering recommendations
Automated collaborative filtering (ACF) systems predict a person’s affinity for items or information by connecting that person’s recorded interests with the recorded interests...
Jonathan L. Herlocker, Joseph A. Konstan, John Rie...
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