Today there is a relatively large body of work on automatic acquisition of lexicosyntactical preferences (subcategorization) from corpora. Various techniques have been developed t...
Continuous speech input for ASR processing is usually presegmented into speech stretches by pauses. In this paper, we propose that smaller, prosodically defined units can be ident...
Yi-Fen Liu, Shu-Chuan Tseng, Jyh-Shing Roger Jang,...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
We propose a new data structure to search in metric spaces. A metric space is formed by a collection of objects and a distance function de ned among them, which satis es the trian...
We present the Priority R-tree, or PR-tree, which is the first R-tree variant that always answers a window query using O((N/B)1-1/d + T/B) I/Os, where N is the number of ddimensio...
Lars Arge, Mark de Berg, Herman J. Haverkort, Ke Y...