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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
84
Voted
ICPR
2006
IEEE
15 years 10 months ago
Boosted Markov Chain Monte Carlo Data Association for Multiple Target Detection and Tracking
In this paper, we present a probabilistic framework for automatic detection and tracking of objects. We address the data association problem by formulating the visual tracking as ...
Bo Wu, Gérard G. Medioni, Isaac Cohen, Qian...
NETWORKS
2010
14 years 8 months ago
Probabilistic models for the Steiner Tree problem
We consider a probabilistic model for the Steiner Tree problem. Under this model the problem is defined in a 2-stage setting over a first-stage complete weighted graph having it...
Vangelis Th. Paschos, Orestis Telelis, Vassilis Zi...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
ACCV
2010
Springer
14 years 4 months ago
Towards Full 3D Helmholtz Stereovision Algorithms
Helmholtz stereovision methods are limited to binocular stereovision or depth maps reconstruction. In this paper, we extend these methods to recover the full 3D shape of the object...
Amaël Delaunoy, Emmanuel Prados, Peter N. Bel...