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NETGAMES
2005
ACM
15 years 10 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ECOOP
2006
Springer
15 years 8 months ago
Automatic Prefetching by Traversal Profiling in Object Persistence Architectures
Object persistence architectures support transparent access to persistent objects. For efficiency, many of these architectures support queries that can prefetch associated objects ...
Ali Ibrahim, William R. Cook
WWW
2010
ACM
15 years 5 months ago
Classification-enhanced ranking
Many have speculated that classifying web pages can improve a search engine's ranking of results. Intuitively results should be more relevant when they match the class of a q...
Paul N. Bennett, Krysta Marie Svore, Susan T. Duma...
PODS
2006
ACM
138views Database» more  PODS 2006»
16 years 5 months ago
Efficiently ordering subgoals with access constraints
d Abstract] Guizhen Yang Artificial Intelligence Center SRI International Menlo Park, CA 94025, USA Michael Kifer Dept. of Computer Science Stony Brook University Stony Brook, NY 1...
Guizhen Yang, Michael Kifer, Vinay K. Chaudhri
SSD
2007
Springer
146views Database» more  SSD 2007»
15 years 11 months ago
Blind Evaluation of Nearest Neighbor Queries Using Space Transformation to Preserve Location Privacy
In this paper we propose a fundamental approach to perform the class of Nearest Neighbor (NN) queries, the core class of queries used in many of the location-based services, withou...
Ali Khoshgozaran, Cyrus Shahabi