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» Questioning Ubiquitous Computing
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ACMACE
2005
ACM
15 years 7 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
142
Voted
PAM
2010
Springer
15 years 7 months ago
A First Look at Mobile Hand-Held Device Traffic
Abstract. Although mobile hand-held devices (MHDs) are ubiquitous today, little is know about how they are used--especially at home. In this paper, we cast a first look on mobile h...
Gregor Maier, Fabian Schneider, Anja Feldmann
DIMEA
2008
176views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Designing GUI for the user configuration of pervasive awareness applications
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
Eleni Romoudi, Theodosia Fokidou
BCSHCI
2007
15 years 6 months ago
HCI and creative problem-solving at Lancaster
The Creative Problem-Solving Research Group (CPSRG) at Lancaster University is a collaboration between psychologists and computer scientists conducting research into creativity, p...
Thomas C. Ormerod, Linden J. Ball, Alan J. Dix, Co...
DAIS
2007
15 years 6 months ago
Scalable Processing of Context Information with COSMOS
Abstract. Ubiquitous computing environments are characterised by a high number of heterogenous devices that generate a huge amount of context data. These data are used, for example...
Denis Conan, Romain Rouvoy, Lionel Seinturier